- 50.6h
- Coding
- 30.5h
- Devlogs
- 81.1h
- Total
- Lapse
- Top language



Fishing game thats set in the future that was promised to us Resubmission update (2026-09-30): Added cosmetics to my game, along with buyable rod upgrades, More fishes at different tiers, tried adding a submarine but failed miserably and it didnt look cool either, (its still in game) added a really nice polished pause menu and implemented save/load logic for ALL the scenes thaat can be saved, made some UX quality of life changes which js breathes life to the world, Multiple bobber upgrades each with better catch rate, added a new vehicle type which is jetski which is SUPER fun to ride around the watre in, Implemented fuel system in game so you cant js infinitely drive off, also with a really nice looking floating gas station with some cool movie reference :yay:
2 hours claimed
I have added fuel to vehicles so you cant js infinitely spam them wherever you want, Also a refueling station with some cool refrences. This dialog system for employee was a debugging hell bro istg, i could NOT figure out for the life of me why it wasnt woking, In the end i had to use claude to help me figure it out, turns out my dumbahh was flooding the dialog array of player infinitely with dialogs thats why it was causing it to not work at all, i figured it out fixed it and boom everything is fine now I locked in and make a cool looking gas station (might be the best building on this island) and i made it ship ready, made the exports for windows and linux setup the new github repo and everything is done now (hopefully)
2.3 hours claimed
In this devlog i worked on making a REALLY nice fuel guage, I found this free godot shader online and then tweaked it according to my needs, firsly i fixed the scale bug in the shader that the dude created, and then fixed that, then i added multiple parameters to control the waves and amplitudes of the liquid inside the circle, It looks REALLY good now and not broing at all. I coded the fuel logic which was pretty easy to do for now the fuel consumption is WAY too high whcih i will be reducing in future when i actually release the game. I figured out player NEEDS a place to refuel so i decided to make a floating gas station whcih im quiet satisfied with how it looks rn. I feel like i outdo myself with every game i make and i genunely love this feeling of improving, For future ysws (get it) i will be making more games and i cant wait to find out how much can i improve js by making games Theres a lapse link too, i correctly calculated the time to avoid doubling my time dw https://lapse.hackclub.com/timelapse/NeGSe2k_6giR
1 hours claimed
i worked on fixing the boat script, made everything a lot more snappier, Now the player also sits perfectly on the boat and now it looks like the dude is ACTUALLY sitting on the boat, changed the boat and jetski texture a lil too, the UVs were off at some places, not a lot of stuff was done js final polishing and stuff, now i can actually look into figuring out how im gonna make the world border
1.1 hours claimed
Today i checked off another thing from my todo list whcih is jetskis (finally ugh), im quiet satisfied with how it turns out, i modifyed the control script to add pitch and yaw to the vehicle when it moves due to the hydrodynamic forces acting upon the hull, I will have to fix the stunting and mid air control aspect of the boat but overall the game feels pretty fun
3 hours claimed
Made a LOT of progress on the game today. I spent most of the time polishing the start menu and honestly it’s looking way better now. I also added a bunch of new fish, put them into the database, and started balancing their prices, rarities, spawn rates, and weights. I also started working on the Jetski, which you’ll eventually be able to buy from a vehicle store in the game. Oh also, i made it so that if you press E while someone is alr talking their talking gets faster (doesnt skip czu everyone has right to speak and be heard) Also theres a 1 hour lapse recording One of the other things I worked on was a drag-and-drop scene transition system. I made it pretty modular so I can easily reuse it in other games/projects too.